Set you view to be normal to the x-axis, and take a screen shot. Turn off any perspective distortion (turn on ‘parallel projection’, or off ‘perspective’, depending on your program). Ideally, you will be working with a model that already has a texture mapped to it. For now, we are going to set it normal to the x axis. The image could be set up either normal to the x or y axes. The slices are perpendicular to the z axis. Let’s talk a little about the position of the image relative to the model. Some assembly supports – acrylic or wooden dowels, washers of the desired thickness.A way to cut the paper ( a laser printer, craft cutter printer, or scissors if you’re patient and have more dexterity than I do).Paper (some sturdy cardstock works well).Projection image (this can be a screenshot of your textured model, or a standalone image).Assemble the slices to form the physical model.Cut the slices on the corresponding print.Slice the projection image along the z axis – this means taking one row of pixels and stretching it over the paper.Slice the model along the z axis at a given spacing.Create a projection image (an image you will project onto the model).The difference is we will also take a slice of a 2d image (one line of pixels) and print this to the paper before cutting. The process is similar to others that stack slices to form a model. This Instructable will show you how to fake the output of a color 3d printer using paper, a printer, and a laser cutter (or some similar method of cutting paper).
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